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Riders of Icarus: large enemies with no knockback

 
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BerichtGeplaatst: 23-07-2016 03:49:42    Onderwerp: Riders of Icarus: large enemies with no knockback Reageren met citaat
I like mounted combat strictly on it being really easy to exploit with crossbow with a large variety of enemies, considering i see the combat in and of itself to be a nuisance at this point. if you have an enemy that allows knockback you can stand perfectly still and fire at them in a chain that will keep them far away enough to not do any damage if theyre melee with Cheap Riders of Icarus Gold, and if theyre ranged all you ahve to do is run left and right or in wide circles around them to not get hit. large enemies with no knockback you can execute the same principle on a flying mount and just fly aroudn them in a circle and more or less avoid damage, and basically every flying enemy is easy because you just strafe in a circle and are pretty consistently out of firing range. is it boring? absolutely! but since the normal combat is a poorly executed mess as is, i appreciate being able to exploit the mount combat as much as possible to get through the majority of levelling

would be nice if my skills only fired when I pressed the button for it as well, I play as priest and on several occasions my char just spams the basic magic attack when I'm in the middle of a combo, which interrupts the combo.

Target changing on itself is also a problem for Riders of Icarus Gold, if I'm not facing the target sometimes the target switchs for the target in front of me(on tab target mode).

Also, pressing tab to switch targets doesnt always works as I think it should, as it locks to a target that is behind me or my side most of the times instead of whats in front of me.

the command to target an ally doesnt work at all for me, I need to manually select anyone I'd like to heal, if I press ctr+tab it does nothing.

Also, for what I've tried for my self, and for what I've read or seen on the internet...mounted combat is quite boring as everyone has the same Icarus Gold, and "end game" mounts have skills that simply cannot be avoided due to their range and aoe...
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